Blog Archives

Defining Your VSTS Build

The build definition in VSTS is designed to build and compile your code and then take the resulting build and save them to an artifact store. You can create build definitions for Visual Studio applications, XCode applications, Android applications and, of course,

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Posted in Domino To Spring

A VSTS Build Agent For Rancher

By default Visual Studio Team Services provides you with one hosted pipeline and one private pipeline when you are using the free services. You can add additional pipelines at a cost of $15 a month if you need them however

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Posted in Domino To Spring

Adding The People By Location Controller

Now that we have the main landing page of the application created it is time to build our next page. To start the process of I have gone to VSTS and dragged the ‘See All Staff In A Single Location’

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Posted in Domino To Spring, None

Adding Locations Data To The UI

Now that we have our demo data and we have confirmed that it exists when we start the application it is time to add it to the Thymeleaf based UI. First we need to add it to the data model

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Posted in Domino To Spring, None

Pushing your changes to GIT on VSTS

So we have created our first two code changes and you are now ready to commit them to git. My rule is to commit often as this gives you a much better granularity for figuring out when bugs are introduced

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Posted in Domino To Spring, None

Branching Out On Your Story

Before you start writing code you should create a branch to add the code to in your git repository. You could decide to create the branch directly in your IDE if it has Git support, or if you are using

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Posted in Domino To Spring, None

Mapping Out Your Ideas

Before we start slinging code around it would probably be a good idea to map out a few concepts and requirements. I’m going to use the VSTS work section to do this. I will create requirements for each idea that

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Posted in Domino To Spring, None
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